A+Neurologist+Makes+the+Case+for+the+Video+Game+Model+as+a+Learning+Tool

__**http://www.edutopia.org/blog/video-games-learning-student-engagement-judy-willis**__ __**Dopamine Motivation**__ > __**Why Games Work/Setting the Student Up for Sucess **__
 * "Dopamine is a neurotransmitter that, when released in higher than usual amounts, goes beyond the synapse and flows to other regions of the brain producing a powerful pleasure response"
 * If there is no challenge there is no reward
 * The same dopamine response that promotes pleasure also requires an awareness that they have solved a problem
 * A Video game gives constant feedback to the learner allowing dopamine to be released
 * The task must have some sight of success
 * Students working toward clear, desirable goals within their range of perceived achievable challenge, reach levels of engagement (just like a video game)
 * Allow to correct mistakes and recognize their progress
 * Give the student timely and corrective feedback
 * Let them see their progress